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Virtual
heavy metal bands, rejoice! A more efficient version of software that accurately
simulates light shining in fog, smoke and clouds means that realistic special
effects could be more widely available for use in movies and video games.
The technique makes it easier to calculate some aspects of traditionally
computer-intensive ray tracing software. Research paper: The Beam Radiance Estimate for Volumetric Photon Mapping Eurographics 2008, Hersonissos, Crete, Greece, April 14-18, 2008 Researchers' homepages: Wojciech Jarosz Matthias Zwicker Henrik Wann Jensen Related stories and briefs: Paint program renders ink physics Model keeps virtual eyes right Back to TRN April 28/May 5, 2008 |
Research
Watch blog View from the High Ground Q&A How It Works RSS Feeds: News | Blog |
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