Lighting virtual fog

Virtual heavy metal bands, rejoice! A more efficient version of software that accurately simulates light shining in fog, smoke and clouds means that realistic special effects could be more widely available for use in movies and video games. The technique makes it easier to calculate some aspects of traditionally computer-intensive ray tracing software.

Research paper:
The Beam Radiance Estimate for Volumetric Photon Mapping
Eurographics 2008, Hersonissos, Crete, Greece, April 14-18, 2008

Researchers' homepages:
Wojciech Jarosz
Matthias Zwicker

Henrik Wann Jensen

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Back to TRN April 28/May 5, 2008

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