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June 23/30, 2008 | ||||||||||||
One of the biggest challenges in blending
real and computer-generated images in real-time is getting the lighting
right. A computer graphics system that repeatedly maps the light field around
real objects and projects the light field around virtual objects onto the
real objects makes it easier to have real objects reflect and cast shadows
onto virtual objects and vice versa. The system could boost the realism of virtual reality and augmented reality systems that let people see real and virtual objects at the same time. Research paper: Light Field Transfer: Global Illumination Between Real and Synthetic Objects SIGGRAPH 2008, Los Angeles, August 11-15, 2008 Researchers' homepages: Oliver Cossairt Shree Nayar Ravi Ramamoorthi Related stories and briefs: Camera sees behind objects VR accommodates reality Back to TRN June 23/30, 2008 |
Research
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