PCs
augment reality
By
Eric Smalley,
Technology Research News
If you're reading this story online, chances
are you are looking at a desktop monitor and your hand is resting on a
mouse. For years, researchers around the world have been working to eliminate
the monitor and mouse.
Using digital cameras, projectors, and software that tracks hands and
fingers, several research teams have turned desktops into displays and
fingers into pointing devices. These augmented reality systems blend real
objects and digital information, turning a Web address on a printed page,
for instance, into a clickable link.
But the systems generally use expensive, high-powered graphics workstations
to handle the difficult task of recognizing and tracking fingers in real-time,
which tends to limit augmented reality to venues like research laboratories
and art exhibits.
A team of researchers in Japan has brought augmented reality to a standard
PC by finding a way to track users' hands and fingertips that uses less
computer power.
The researchers added an infrared camera to make it easier for their system,
dubbed EnhancedDesk, to distinguish fingers amid the clutter of a desktop.
The infrared camera sees heat, a hallmark of human skin. Display images
projected onto a desk can sometimes overlap the users' hands, making even
state-of-the-art computer vision techniques fail to detect hands and fingers
in real-time, said Hideki Koike, an associate professor of information
systems at the University of Electro-Communications in Japan.
They also gave the computer a little common sense. Ordinarily, if you
instruct a computer to watch for fingers it will scan the entire arm looking
for the telltale shape of a finger. The researchers' software knows to
look for fingers only at the end of an arm, and to recognize that the
semicircles at the ends of fingers are fingertips, which lightens the
workload for the computer.
Armed with the knowledge of where a person's hands and fingers are, the
system uses a standard camera that pans and tilts to follow the tip of
the person's index finger as it moves around the desktop.
Users can put objects in the camera's field of view and tell the system
what they are and what to do when someone points at them. When the system
detects that a finger is pointing to one of these registered objects,
it can, for instance, display related digital information that the person
can then control with hand gestures, said Koike.
The idea is to allow people to read printed material and access accompanying
digital information without having to use a keyboard or mouse to launch
a program and find a Web page or multimedia file, said Koike. "In this
environment, users [will] not need to be aware of the existence of computers,"
he said. "The system [will] automatically recognize what the users
are doing by recognizing their gestures and objects on the desk."
The researchers have developed an educational program that works with
the system. Interactive Textbook tracks the position and orientation of
a textbook, recognizes certain pages and projects text, graphics, movies
or Web pages at the appropriate angle and place on the desktop.
When students reading a physics textbook reach a page describing an experiment
that shows the effect of a weight on a spring, for instance, the Interactive
Textbook projects a simulation of the experiment to the right of the textbook.
The students use their hands to control the simulation by moving or exchanging
the weight and observing the effects on the simulated spring. "The students
do not need to move their focus to using computers," said Koike.
EnhancedDesk is state-of-the-art, said Simon Baker, a research scientist
at Carnegie Mellon University. "The complete system is very impressive.
The [textbook] application is great," he said.
Augmented reality systems have a lot of potential, Baker said. "It is
easy to imagine such tools being used in the very near future. [They]
add a fun component to education, making the process far more enjoyable
for kids," he said.
The one drawback to the system is the relatively high cost of infrared
and pan-tilt cameras, said Baker. "It may... be possible to realize the
basic idea using less expensive hardware," he said.
The researchers are adding a method for tracking a person's gaze, so the
system can detect what a person is looking at, said Koike. The researchers'
are also working on extending the system to whole rooms where it can track
people's positions and project images on tables, walls and ceilings, he
said.
EnhancedDesk could be ready for use in practical applications in a few
years, said Koike.
Koike's research colleagues were Yoichi Sato of the University of Tokyo
and Yoshinori Kobayashi of the University of Electro-Communications in
Japan. They published the research in the current issue of the journal
ACM Transactions on Computer-Human Interaction. The research was funded
by the Ministry of Education, Culture Sports, Science and Technology in
Japan.
Timeline: 2-3 years
Funding: Government
TRN Categories: Human-Computer Interaction; Computer Vision
and Image Processing
Story Type: News
Related Elements: Technical paper, "Integrating Paper and
Digital Information on EnhancedDesk: A Method for Real-time Finger Tracking
on an Augmented Desk System," ACM Transactions on Computer-Human Interaction,
December, 2001
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June
26/July 3, 2002
Page
One
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