Remote monitoring aids data access

By Kimberly Patch, Technology Research News

One of the ongoing challenges facing scientists and business people is how to access and visualize the vast amounts of data modern technology allows us to collect.

Researchers from Sandia National Laboratories have found a way to work with large amounts of data over networks in near real-time. The researcher's prototype uses the Internet to give people access to very large sets of data stored thousands of miles away and allows them to manipulate the data with a lag time of less than one tenth of a second.

Remote access schemes tend to focus on moving data, said John Eldridge, a principal member of technical staff at Sandia National Laboratories. "Either they send the data set in its entirety or they transmit the image geometry so that the remote computer can render and display the image through its own video adapter," he said.

The Sandia method doesn't transfer data at all, but instead transfers the video signal that normally carries image information from a computer to its monitor. "The video card is designed to put out a video signal to a local monitor... we extend the signal," said Eldridge.

The approach can speed remote access, said Eldridge. "Where large data sets... are involved, it may be more efficient to move the video signal rather than the data," he said.

The interactive remote-visualization hardware could allow doctors to view and manipulate very large images, like magnetic resonance imaging (MRI) files, remotely, according to Eldridge. It could also allow people who work in other fields that involve very large amounts of data -- like geophysical modeling and financial services -- to view and manipulate data remotely, he said.

Lag time makes sharing and manipulating remote data difficult, said Eldridge. "The simplest example of this is in trying to coordinate the movement of the computer's mouse with a mouse pointer on the display," he said. "As the delay between the action and the apparent response increases, the interactivity and usability decreases; as the processing delay approaches 0.1 seconds, [it] noticeably affects a user's interactivity," he said.

To decrease lag time, the group took advantage of today's graphics cards for video games, which render two-dimensional and three-dimensional images very quickly. These images are typically fed to nearby monitors. The researchers found a way to instead move the video signal across the Internet.

The researcher's encoder/decoder hardware attaches to a computer's video card adapter. It digitizes the video signal, compresses the digitized data stream, and then formats the data stream into standard network protocol packets of data, said Eldridge. The card then sends the packets to a Gigabit Ethernet interface card, which transmits the packets across a network.

At the remote location, the researchers' hardware receives the packets, rebuilds the data into a video stream, and translates the video signal for a locally-attached video monitor, said Eldridge.

The main challenge to speeding things up was to perform the encoding and decoding process in near real-time, Eldridge said.

To do this the researchers changed the way the data was stored in memory, and the way the hardware performs frame differencing, said Eldridge. Because each frame of a video looks a lot like the frame before, it saves a lot of time to only transmit image changes. The system performs frame differencing by looking at differences between successive video frames; it then transmits only those differences across the network.

The time required to capture frames for the differencing process is responsible for most of the response-time delay, said Eldridge. For video screens that refresh at 60 hertz, or times per second, the encoder/decoder hardware completes the frame differencing step in about 32 milliseconds, he said.

The researchers used reprogrammable logic chips to process and compress the video image. "Since the processing is performed in logic hardware it is very quick," said Eldridge. "The hardware extracts a great deal of performance from each clock cycle," he added.

The signal can be compressed further by removing redundant timing information and even reducing the frame update rate, if necessary, said Eldridge.

The raw information rate from a computer's video display is about 2.5 gigabits, or billion bits, per second for a screen resolution of 1280 by 1024 and a 60 hertz refresh rate. The researcher's prototype achieved network transfer rates of between 70 and 800 megabits per second, said Eldridge.

The idea of transferring just the video signal has the nice property that the required bandwidth, though high, is limited and doesn't go up with the complexity of what is being visualized, said Peter Schröder, a professor of computer science and applied and computational mathematics at the California Institute of Technology. "However, one would have to do a careful bandwidth analysis to see where that cutoff point is," he said.

The technology's potential usefulness hinges on its cost, Schröder added. "The commodity hardware business is very unforgiving of custom solutions with only a few potential customers," he said.

The researchers are aiming to transfer the technology to a partner who can commercialize it, said Eldridge. They are also aiming to make the scheme work with multi-tiled displays.

The prototype could be packaged into a commercial product in 6 to 12 months, said Eldridge.

Eldridge's research colleague was Lyndon Pierson. The research was funded by Sandia National Laboratories.

Timeline:   6-12 months
Funding:   Government
TRN Categories:  Networking; Graphics; Internet; Data Representation and Simulation
Story Type:   News
Related Elements:   None




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January 15/22, 2003

Page One

Heat's on silicon

Remote monitoring aids data access

Metal stores more hydrogen

Device demos terabit storage

Plastic process produces puny pores




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